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Youthpass and outcomes of the LTT1 part of the GSSLT Project
If you were to read the YouthPass Certificate issued to the participants of the first learning mobility foreseen by the GSSLT project,...
JUMP ACADEMY
30 mar 2022Tempo di lettura: 2 min
28 visualizzazioni
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The first Learning Teaching Training within GSSLT, the Erasmus+ Project about gaming
Youths and gaming have come to stay, and instead of considering it as a problem, we can consider it as an opportunity Gaming as Social...
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11 mar 2022Tempo di lettura: 2 min
13 visualizzazioni
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Gaming as Social Skills Learning Tool K2 project - the 6 gaming sessions and next steps!
The series of 6 online meetings foreseen by the K2 Erasmus Plus project "Gaming as Social Skills Learning Tool", of which the JUMP...
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24 gen 2022Tempo di lettura: 2 min
20 visualizzazioni
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GSSLT project. Online training sessions for E-coaches and Team Leaders
After a period of research and realization of Intellectual Outputs and Transnational Project Meetings, we have reached the practical...
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10 nov 2021Tempo di lettura: 1 min
8 visualizzazioni
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GSSLT - the upcoming Transnational Project Meeting in Poland and project development
Everything is almost ready for the 4th Transnational Project Meeting planned in Lublin (Poland) in October 2021 by the WSEI University,...
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15 set 2021Tempo di lettura: 1 min
10 visualizzazioni
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One year of the GSSLT project! - Making the point and the upcoming steps
It’s been a year since the KA2 Strategic Partnership for Innovation in the Field of Youth “Gaming as Social Skills Learning Tool” started...
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4 ago 2021Tempo di lettura: 2 min
11 visualizzazioni
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ESPORTS: a new reality for communication and socialization
From 2019, according to a research by Aesvi and Nielsen, in Italy more than a million people between 16 and 40 years old have been...
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25 mag 2021Tempo di lettura: 1 min
60 visualizzazioni
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Interview with Francesca Paone, a gaming expert
Francesca Paone 25 years old, photographer, graphic designer and gaming fan. Here a short interview with the young player of video games...
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21 mag 2021Tempo di lettura: 2 min
20 visualizzazioni
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Social benefits of video games
According to latest research studies, playing video games is considered a social activity with social benefits which boosts learning,...
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20 mag 2021Tempo di lettura: 1 min
78 visualizzazioni
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From the Gaming Marketing to the Social Gaming
Nowadays the global market is flooded with influencers, youtubers and opinion-makers and the market demand is changing. Working in the...
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19 mag 2021Tempo di lettura: 1 min
14 visualizzazioni
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