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JUMP ACADEMY
30 mar 2022Tempo di lettura: 2 min
Youthpass and outcomes of the LTT1 part of the GSSLT Project
If you were to read the YouthPass Certificate issued to the participants of the first learning mobility foreseen by the GSSLT project,...
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JUMP ACADEMY
11 mar 2022Tempo di lettura: 2 min
The first Learning Teaching Training within GSSLT, the Erasmus+ Project about gaming
Youths and gaming have come to stay, and instead of considering it as a problem, we can consider it as an opportunity Gaming as Social...
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JUMP ACADEMY
24 gen 2022Tempo di lettura: 2 min
Gaming as Social Skills Learning Tool K2 project - the 6 gaming sessions and next steps!
The series of 6 online meetings foreseen by the K2 Erasmus Plus project "Gaming as Social Skills Learning Tool", of which the JUMP...
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JUMP ACADEMY
10 nov 2021Tempo di lettura: 1 min
GSSLT project. Online training sessions for E-coaches and Team Leaders
After a period of research and realization of Intellectual Outputs and Transnational Project Meetings, we have reached the practical...
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JUMP ACADEMY
15 set 2021Tempo di lettura: 1 min
GSSLT - the upcoming Transnational Project Meeting in Poland and project development
Everything is almost ready for the 4th Transnational Project Meeting planned in Lublin (Poland) in October 2021 by the WSEI University,...
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JUMP ACADEMY
4 ago 2021Tempo di lettura: 2 min
One year of the GSSLT project! - Making the point and the upcoming steps
It’s been a year since the KA2 Strategic Partnership for Innovation in the Field of Youth “Gaming as Social Skills Learning Tool” started...
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JUMP ACADEMY
25 mag 2021Tempo di lettura: 1 min
ESPORTS: a new reality for communication and socialization
From 2019, according to a research by Aesvi and Nielsen, in Italy more than a million people between 16 and 40 years old have been...
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JUMP ACADEMY
21 mag 2021Tempo di lettura: 2 min
Interview with Francesca Paone, a gaming expert
Francesca Paone 25 years old, photographer, graphic designer and gaming fan. Here a short interview with the young player of video games...
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JUMP ACADEMY
20 mag 2021Tempo di lettura: 1 min
Social benefits of video games
According to latest research studies, playing video games is considered a social activity with social benefits which boosts learning,...
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JUMP ACADEMY
19 mag 2021Tempo di lettura: 1 min
From the Gaming Marketing to the Social Gaming
Nowadays the global market is flooded with influencers, youtubers and opinion-makers and the market demand is changing. Working in the...
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